Homm 3 Wog 3 58 Flying
Heroes of Might and Magic III: In The Wake of Gods 3.58F. Heroes of Might and Magic III: In The Wake of Gods to darmowa modyfikacja do bardzo popularniej turowej gry. Pobrano: 5 361. Heroes of Might and Magic III - Horn of the Abyss 1.4.2.
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2019-1-2 #52 Teleport is the onlz spell that gets cheaper with the advanced and expert skill. Normally it costs 15 spell points, with basic water magic 12, with advanced 6 and with expert 3 and if you have Magi you can get it to 1. Heroes of Might and Magic III; 1999; Explore in YouTube Gaming; Category Gaming. The Lord of Metamorphs vs Fairy Lord| Heroes 3 wog - Duration: 7:58. Harrowk 7,399 views. This is the list of artifacts in Heroes of Might and Magic III. It covers original artifacts, and artifacts from expansions. List of Heroes III artifacts. Worn about the shoulders, these wings allow you to fly. Cape of Conjuring: Treasure Worn about the shoulders, this item increases the duration of all your spells by 3. 2007-8-8 -- The WoG Team. 8th Level Monsters. Melee Attack has 50% chance to Paralyze for 3 rounds The Commander may gain this extra skill if he or she has Hit Points and Magic Power Master skills. - All heroes with Navigation specialization have commander with flying ability. Hello, I have HOMM III complete and I added the Wake of Gods final patch (3.58f). It all works fine except in multiplayer mode (connect via TCP/IP) when the game crashes during human vs human battles. HoMM 3 HD - a non-official fan made addon (multifunction patch) for Heroes of Might and Magic 3. Initially, the addon was created to change the original game resolution 800x600 to a bigger but now it has even more features.
- I want to change my vote to Dungeon-if-I-can-seize-a-Fortress-early-on. It's just too tempting... 'Good luck shines of The Beholders'. Screw you, Vorlons.2·Share on Google+Share on TwitterShare on Facebook
- Why not start with a Fortress in the first place?
They can get wyverns very early on.
I know that they have a problem with laying siege to other towns, but teleport may do the trick.
So when playing Fortress I try always to get ballistics and water magic + teleport.
Hmm... I'm in the mood for playing Fortress now ^^3·Share on Google+Share on TwitterShare on Facebook - edited December 2014Wow... this poll is about the original factions only but here, have a taste of a non-original one:
Quite impressive for me!
Heroes of Might and Magic 3: Horns of the Abyss - Cove Town3·Share on Google+Share on TwitterShare on Facebook - Oh my God... by watching some HoMM3 stuff on youtube I discovered there is a quick combat option in HoMM3...
I always thought it was a WOG only feature... DAMN
Yes, until now I have fought every single battle manually... (or rarely auto combat)
I feel like a noob somehow >_>3·Share on Google+Share on TwitterShare on Facebook
Because I can't play my main man Geon then. :PShandyr said:Why not start with a Fortress in the first place?
2·Share on Google+Share on TwitterShare on Facebook- also love rampart and stronghold. Hate inferno, fortress and necropolis.
i'm a bit of a goody two-shoes in games
but my favorite creatures are Titans. They are just so badass.2·Share on Google+Share on TwitterShare on Facebook
Plus they're very nutritious, a black dragon told me once...booinyoureyes said:also love rampart and stronghold. Hate inferno, fortress and necropolis.
i'm a bit of a goody two-shoes in games
but my favorite creatures are Titans. They are just so badass.4·Share on Google+Share on TwitterShare on Facebook
Any news about this ?bengoshi said:0·Share on Google+Share on TwitterShare on Facebook- Oh yes! This feels so heavenly satisfying4·Share on Google+Share on TwitterShare on Facebook
- I don't have a particular one so it depends.
Castle + Adela(basic diplomacy...)
Rampart + Alagar(frost bolt)
Dungeon + Jeditte(resurrection)
Tower + Solmyr(chain lightning)
Necropolis + a hero with either animate dead, or necromancy
and so on..
are pretty op.4·Share on Google+Share on TwitterShare on Facebook - I have a little performance issue. Maybe someone can help. So, the scrolling speed on the maps is WAY too fast, and it irritates the hell out of me. I set the hero movement speed to the lowest, so it's not a problem as long as I walk a hero. It's just when I don't have one selected, like to scroll over to a city (I don't own, especially) on the other end of the map - or worse, the middle - BAAAAAAAAAAAAM, the map scrolls too fast. What do I do? Other older games also run a bit fast (like Colonization), but not this fast. It's really annoying on larger maps, but I'm not sure what setting to change. HALP?0·Share on Google+Share on TwitterShare on Facebook
- edited December 2014^ Hmm sorry I don't know
I've never encountered that problem with HoMM (I'm playing HoMM3 complete from GOG on Win 7)
I know that some older games tie certain things ingame to how fast the CPU is, which is a speed-overkill for old computer games on modern machines.
There are some programs out there that can artificially slow down your CPU. I had to do that once for Quest for Glory 4.0·Share on Google+Share on TwitterShare on Facebook
When I play Tower it is +Solmyr... not because of chain lightning, but because he looks awesomeDjimmy said:I don't have a particular one so it depends.
Castle + Adela(basic diplomacy...)
Rampart + Alagar(frost bolt)
Dungeon + Jeditte(resurrection)
Tower + Solmyr(chain lightning)
Necropolis + a hero with either animate dead, or necromancy
and so on..
are pretty op.4·Share on Google+Share on TwitterShare on Facebook- @booinyoureyes
He'd look even more awesome with...a Santa Hat4·Share on Google+Share on TwitterShare on Facebook
Same thing here, GOG, HOMM3, Win 7. The Colonization I play is the 're-mastered' (something?) version that came with Civilization IV Ultimate Edition (expansions + Col). I assume the re-release with a newer Civ is the reason I don't have the problem with Col.Shandyr said:^ Hmm sorry I don't know
I've never encountered that problem with HoMM (I'm playing HoMM3 complete from GOG on Win 7)
I know that some older games tie certain things ingame to how fast the CPU is, which is a speed-overkill for old computer games on modern machines.
There are some programs out there that can artificially slow down your CPU. I had to do that once for Quest for Glory 4.
I was thinking about slowing down the CPU (or allow less to be used), but that would change everything, including combat, city view and all, where I have no issues.
Oh well. Might start HOMM5 instead. Can still haz HYDRA, and the orcs are much better.2·Share on Google+Share on TwitterShare on Facebook- Member, Moderator, Translator (NDA)Posts: 3,045Also,
Speaking of HOMM5, don't forget the dwarves.
Oh well. Might start HOMM5 instead. Can still haz HYDRA, and the orcs are much better.2·Share on Google+Share on TwitterShare on Facebook - OH yes, my man Helmar!2·Share on Google+Share on TwitterShare on Facebook
- Just went to fresh up my HoMM memories abit and then BAAM O_O, HD version:
https://mmh7.ubi.com/en/blog/post/view/a-special-announcement
Official website:
http://might-and-magic.ubi.com/universe/en-GB/games/all-games/might-and-magic-heroes-3-hd/index.aspx3·Share on Google+Share on TwitterShare on Facebook - edited December 2014My excitement turned into disappointment when it was said that the HD Edition does not include either expansions, which means no Conflux town and no random map generator. Other recent HD rereleases (BG, BG2, IWD, AOE2, AOM, RON) all include their respective game's expansions.
Apparently, Ubisoft only found the source code for the vanilla Restoration of Erathia from NWC's archives. DotEmu is doing the port, not sure of their track record.2·Share on Google+Share on TwitterShare on Facebook - edited December 2014Screenshots:4·Share on Google+Share on TwitterShare on Facebook
- @Pekingduckman That does suck, really hope they have plans to include them later3·Share on Google+Share on TwitterShare on Facebook
- Member, Administrator, Moderator, DeveloperPosts: 18,658Hail Hydra HD Lifting!
The most pleasant fact, to me, is HOMM3 will now be available at iOS and Android tablets!4·Share on Google+Share on TwitterShare on Facebook - My personal rating would probably look like this:
1 Necro is my all-time favourite. Getting a huge stack of Vamps, buffing them with retaliation, stone skin and whatnot and having them crush an entire army by themselves is very satisfying. Or just bruteforcing everything with skeletons. And don't even get me started on SoD!
2 I actually enjoy playing Fortress, especially with Tazar on high-level XL maps. Very slow units with a lot of 2-tiled ones, but oh boy should you pray when they get close to you, and that's where water magic comes in. Ever seen a Chaos Hydra behind the castle walls? Death and decay aplently! Oh, and those Mighty gorgons… unstoppable engines of dragon, behemoth and titan molestation, just too good.
3 Castle has almost everything: brilliant heroes (Sir Mullich, anyone?), stables, extremely good units in all tiers, especially Archangels, probably the best unit in the game, definitely the best in vanilla.
4 Conflux. It apparently has it all: nice heroes, access to all the magic schools from essentially the get-go, hordes of very fast flying level one units with no retaliation, two ranged units and the fastest unit in the game.
5 Inferno lacks heroes that I find fitting to my playstyle, but stacking demons is still a good pastime. And the Efreeti sultans and Archdevils are just stupidly awesome.
6 Dungeon is very enjoyable and extremely powerful, but I detest having magic immunity on my units. No resurrection is a bummer. However, with effectively three ranged units, and Minotaur kings that obliterate everything silly enough to get in their way, it's probably easy to forgive them that little drawback.
7 Stronghold is too squishy for my taste. I do like the Behemoths with their armour reduction, and the Cyclopes' siege skills are just lovely.
8 Rampart is a strong castle, I know. But I only like it as a target for my conquests, since the jewdwarves in the treasury don't really care who to work for.
9 Tower: meh. Has some great perks and heroes, but the units are bland. Although the Master Gremlin rush is still a classic.3·Share on Google+Share on TwitterShare on Facebook - Necrons... ummm no... (sorry my brain fuzzled out.) So 'the danse macabre' belling feels the same at Undertakers Soundtrack...0·Share on Google+Share on TwitterShare on Facebook
- edited December 2014I loved Dungeon, it had the most iconic dnd monsters as units. It was pretty balanced, versatile with beholders and medusas as shooters that have no melee penalty thus equally good at melee, with good specials. Harpy hags are fast and good with hit-run tactics, bless spell really makes them killers. Minotaur kings ravaged everything they could touch, and scorpicores were fast, efficient flyers with high damage and paralysis. And black dragon was just strong. I also looked how the town looked, like a cool underground cave. Seemed very relaxing and calm.
I played with magic heroes exclusively, those guys who started with either ressurection or meteor shower were my picks generally. Resurrection was nice with master earth magic, as I hated losing units. Starting with meteor shower a very good blasting spell, was nice too. Dungeon magic heroes, warlocks, excel at spell power, while their counterparts wizards from tower have knowledge. Thus warlocks spells are more powerful, doing more damage. I loved that and built my spell power as high as I could. Knowledge is nice and all but there are many ways to replenish mana points in the map. Earth magic was the best for permanent resurrection, mass slow and stoneskin to compensate dungeon's low defensive abilities, and town portal spell is ridiculously, game breakingly good with master earth magic.
Here are a few reasons I don't like playing other buildings:
Castle-units are slow and boring. Two shooters but archers are helpless in melee, unlike versatile dungeon shooters. Arch angels are cool, but too little, too late.
Rampart-slowest units like the dendroids and dwarves. That flying pegasu chicks has no purpose in life, really. Overall a very defensive faction with little damage output.
Inferno-Imps are weak. Horned devils suck. Pit lords are nice on paper but never impressed me on the field. Magogs can hurt your own units. Efreets (the upgraded ones) were cool and dangerous, though.
Tower-very expensive units. Very expensive anything. Units are nice. Master genies and naga queens are wonderful, naga queens always do max damage and IIRC enemies cant even reteliate! Has some cool heroes with good specials. Really I love it but they. Are. Expensive!
Fortress-too weak units. Like a joke, really. Mighty gorgon can do some kills but they are not truly reliable. That huge dragonfly unit is the fastest flyer, but overall a very weak unit that has a 'kill me' sign on its forehead as computer ai loves to slaughter them for some reason. Hydra is the biggest joke. Slow. Walker. And not strong enough to compensate! Wizard tower has limited advancement. Heroes are sucky as well. No offense to fans but the whole faction screams like 'we are losers!' to me. In big maps they are often the frist to be eliminated.
Stronghold-units have so low defense and hp they get slaughtered by any good offensive unit or a high powered spell caster hero so easily it is not funny. Behemots are slow walkers. Limited spell casting. All around suckage.
Necropolis-undead is bad morale. Only one shooter which is very expensive. Can have ridiculous amounts of skeletons but what good are they against a worthy opponent? Still good cannon fodder to waste reteliations. Zombies suck. Wights/wraiths are lacking in strength. Vampires are not as ridiculously overpowered like in HoMM 4. (Seriously in the 4th game vampires are even better than the ghost dragons!) dissapointing final creature.3·Share on Google+Share on TwitterShare on Facebook - your assessment is too simplified. slow units like zombies and hydras are great with might heroes who have teleport (and they must have it)2·Share on Google+Share on TwitterShare on Facebook
- edited December 2014
Yeah I guess you might be right, these are my experiences and feelings about the game in general. I am not the greatest player, or even a great player, I just found Dungeon to my liking and general playstyle. I simply enjoyed it more than others and these were my reasons.bob_veng said:your assessment is too simplified. slow units like zombies and hydras are great with might heroes who have teleport (and they must have it)
2·Share on Google+Share on TwitterShare on Facebook - Member, Administrator, Moderator, DeveloperPosts: 18,658
This is the reason Deemer and Jeddite/Alamar are generally prohibited in the multiplayer games : )lunar said:I played with magic heroes exclusively, those guys who started with either ressurection or meteor shower were my picks generally.
But even without them, the Dungeon is strong. The only problem can occur when you play at 200% difficulty and can't find special resourses to advance further than the building for level 1-2 units.2·Share on Google+Share on TwitterShare on Facebook
Exactly. I like how such classical games are not only re-worked to look better but ported to platforms like Andriod, IOS etc. Sweet.Hail Hydra HD Lifting!
The most pleasant fact, to me, is HOMM3 will now be available at iOS and Android tablets!2·Share on Google+Share on TwitterShare on Facebook- Cove.1·Share on Google+Share on TwitterShare on Facebook
About
This is Alpha, so anything may change in the future.
Team interaction would happen via Skype: sergroj_(my GitHub nickname). Everyone's welcome!WoG 3.59 is going to be a platform hosting different mods, somewhat like Era II in that sense, but different.
Alpha version executable is called WogT1.exe for historic reasons. Executable of final version will be called h3wog.exe as usual.WogDialogs.dll source code can be found in MMExtension source code archive: https://www.dropbox.com/s/91xvgzbchx3h1bc/MMExtensionSrc.rar?dl=1
Installing a release
Extract contents to WoG home folder. Using a folder with clean WoG 3.58 install is preferable. Make sure Data folder doesn't contain these files:
ARTEVENT.TXT
ARTRAITS.TXT
CRANIM.txt
CRTRAITS.TXT
SpTraits.txt
ZCRTRAIT.TXT
ZELP.TXT
Note: If you're building WoG from sources, the only things you'll need from a release is Datap folder and dbghelp.dll file, plus you must get rid of text files mentioned above.
Testing
'info' folder contains descriptions of new 3.59 stuff (and t1.map file for my own debugging convenience). Mods folder contains all scripts, Datas isn't used anymore.
An intermediate version of ERM help is available at https://www.dropbox.com/s/uxoqylpuyh96iei/erm_help_1_Mar_2006.zip?dl=1
Currently no-one is taking care of it.
Saved games from 3.58 are incompatible. From one version of 3.59a to another saves compatibility may break as well.
If WoG happens to hang, don't kill the process. Instead, use this program: https://www.dropbox.com/s/zhf5sdq2e0e7m9t/WindowMan.rar?dl=1
Run it, then switch to WoG window and switch back to the program. It should pick up the window name of WoG. When you see it's correct, press the 'Crash' button. This will make WoG create WOGCRASHDUMP.DMP, WOGCRASHLOG.TXT and WOGERMLOG.TXT files. The program itself will create CrashEIP.txt file in its own folder. Send me all 4 files.
Learn To Fly 3 Free Online Game
In addition to sending WOGCRASHDUMP.DMP, WOGCRASHLOG.TXT and WOGERMLOG.TXT don't forget to describe what exactly you did that lead to the issue and send the saved game and map if they're relevant.
At some point you may find UnclosedStackLevels.txt file in your WoG folder. Send it to me if you do.
Also, setting No32Bit=0 in [Common] of WoG.ini will let you run WoG windowed in 32-bit screen mode. However, 10-60 minutes into the game it will hang. That's ok, 32 bit mode code is temporary. Baratorch's HD Mod does it much better, so it should be the base of future proper 32 bit mode support.
Building
The project is for Visual Studio 2005, Express edition should work fine as well. I haven't tried Express edition, but here are some links:
http://go.microsoft.com/fwlink/?linkid=57034 (Visual C++ Express)
http://cplus.about.com/od/learnc/ss/vcpppins.htm (About installation)
http://www.microsoft.com/en-us/download/details.aspx?id=804 (Service Pack 1, I don't know if the first link includes it or not)Add %HOMMWOGDIR% to environment variables, set it to the path where WoG is installed. Restart VS if it's running.
In WoG.ini add these lines:
Done! Now you can build and run the project. Use 'Dll' configugation for debugging. 'Release' configuratin is used for deployment. The t1.map file found in Build folder can help you debug it.
About Code
To find code of a receiver (let's say, 'UX'), search in erm.cpp for its name like this: 'UX'.
Internal numbers of triggers are listed after ERM_Triggers table in erm.cpp. To find code that calls a trigger you need to search for its number (use 'Find in Files' in VS).
All new code hooks are in global_hooks.h and global.cpp files as well as Lua files. Old hooks are in _B1.cpp. Don't do hooks the old way!
Learn To Fly 3 Primary Games
Note the WogNew project. The reason it's there is because t1b project must be built with optimization turned off, due to functions intermixing C code with Asm. This is also one of the reasons the solution is for VS 2005.
One thing absolutely necessary in coding style is use of tabs, not spaces (set up in Tools -> Options -> Text Editor -> C/C++ -> Tabs -> Keep Tabs).
IDA Database
My database of executable can be found at https://www.dropbox.com/s/wl84icfyxz92ns0/Heroes3f.rar?dl=1
I update it very rarely.
About Git
You may want to hide a local folder from Git. E.g. I have a mod with my test scripts. To do so, create .gitignore file in it containing just this: